last edited by MattCruikshank on June 8, 2009 - 5:29am

Wards

http://runesofgallidon.com/sites/default/files/rune_wards_stone.gif

Magical barriers, protections and warding lockes linking distant locations.

Most wards are typically defensive in nature.

Warding lockes allow adepts to cross vast distances between two fixed points. They are permanent wards created in tandem with a rune-weaver. An adept must be familiar with the destination warding locke in order to open/activate the origin warding locke.

— Mastered by House Morana.

(Original source material here.)

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