The Regions
Dead Port
“There are forces at work that frown on visitors entering Dead Port and feel even more negatively about people leaving it. “
Once the self-styled gateway of the Southern Empire, the Emerald Port, renowned for gem stones and pearls, exotic spices and foods, and the prevalent stench of the Emerald River. In the 5,097th Year of the Age of Gallidon, a deadly plague sweeps through the Emerald Port. Survivors flee the city, leaving most possessions behind. By the Year 5,099, no cure has been discovered for the plague. Those few hardy souls who enter the city searching for people and things left behind never return. The city becomes commonly known as Dead Port. Despite the lure of the Port's wealth, lying for the taking, very few enter the city.
The Maelstrom
“You’re right to fear the Maelstrom. And anyone who wishes to run it. Even at this distance, I can feel it; the vast energy, nature’s fury and resentment. I suspect the storm that lies over the Imperial Isle is its brother. They have the same feel.”
An ever-present, dark, forbidding storm that straddles the Eastern straits of the Inner Sea. The Maelstrom is death to all ships that attempt passage to the great Sea beyond. It defies all efforts to pierce its secrets with even the most powerful sorcery. The storm pre-dates the Empire, a legacy of the Age of Disorder. Rumor persists that it is even more dangerous to those with the Gift of magic than the common sailor. Now, a similar storm guards the Imperial Isle. The wise wonder if the two phenomenon are related in some way.
The Rock
“As your Imperial Highness is, no doubt, aware, the Rock overlooks the only safe passage between the Inner and Outer seas. The fortress atop the Rock stands guard over that strait.”
The Fortress of the Rock is home to the Greater Noble House Melanthias, masters of alchemy. There, they produce wondrous potions, elixirs, ointments, etc. The people of the surrounding area provide the fortress with all it needs to continue. Profitable commissions are not uncommon when the alchemists discover a need for some precious or rare ingredient for their latest experiments. While many claim them mad, all have a desire for what the alchemists create.
Tar Mira
“The threat of Imperial involvement had traditionally held the volatile lower noble houses of Tar Mira in check.”
The city-state of Tar Mira is a prime example of emerging post-Empire governance. The Imperial Administrator still retains authority, but only at the sufferance of the Nobles. The multitude of Lower Noble Houses vie to fill the rapidly expanding vacuum of power while a bureaucracy struggles to maintain the stability of daily life for the inhabitants.
The Wastelands
“Gerin’s failure to stop this attack weighed heavily on him. He had formed The Swordsmen to bring even the smallest hope of justice and civilization to what was left of the Southern coastlands.”
A vast stretch of desert. The Imperial presence withdrew long before the Destruction in gradual stages over several generations. A lawless land ruled by might; the strength of a sword arm or the power of magic. Water is the greatest wealth is this dry expanse.


